display dialog "Would you like to generate a T & T character?" buttons {"No", "Yes"} default button 2
if the button returned of the result is "No" then
say "Ok, that’s cool." using "Vicki"
else
set numberslist to {3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 17, 17, 17, 18}
set Strength1 to some item of numberslist
set Intelligence1 to some item of numberslist
set Luck1 to some item of numberslist
set Constitution1 to some item of numberslist
set Dexterity1 to some item of numberslist
set Charisma1 to some item of numberslist
end if
display dialog "Would you like to be Human, Elf, or Dwarf?" default answer "Your Character’s Race"
set playerRace to the text returned of result
if playerRace is "Human" or "human" then set Strength2 to Strength1
if playerRace is "Human" or "human" then set Intelligence2 to Intelligence1
if playerRace is "Human" or "human" then set Luck2 to Luck1
if playerRace is "Human" or "human" then set Constitution2 to Constitution1
if playerRace is "Human" or "human" then set Dexterity2 to Dexterity1
if playerRace is "Human" or "human" then set Charisma2 to Charisma1
if playerRace is "Elf" or "elf" then set Strength2 to Strength1
if playerRace is "Elf" or "elf" then set Intelligence2 to (Intelligence1 * (3 / 2))
if playerRace is "Elf" or "elf" then set Luck2 to Luck1
if playerRace is "Elf" or "elf" then set Constitution2 to (Constitution1 * (2 / 3))
if playerRace is "Elf" or "elf" then set Dexterity2 to (Dexterity1 * (3 / 2))
if playerRace is "Elf" or "elf" then set Charisma2 to (Charisma1 * 2)
if playerRace is "Dwarf" or "dwarf" then set Strength2 to (Strength1 * 2)
if playerRace is "Dwarf" or "dwarf" then set Intelligence2 to Intelligence1
if playerRace is "Dwarf" or "dwarf" then set Luck2 to Luck1
if playerRace is "Dwarf" or "dwarf" then set Constitution2 to (Constitution1 * 2)
if playerRace is "Dwarf" or "dwarf" then set Dexterity2 to Dexterity1
if playerRace is "Dwarf" or "dwarf" then set Charisma2 to (Charisma1 * (2 / 3))
set w to 0
set x to 0
set y to 0
set z to 0
if Strength2 is greater than 12 then set w to Strength2 - 12
if Strength2 is less than 9 then set w to 9 - Strength2
if Intelligence2 is greater than 12 then set x to Intelligence2 - 12
if Intelligence2 is less than 9 then set x to 9 - Intelligence2
if Luck2 is greater than 12 then set y to Luck2 - 12
if Luck2 is less than 9 then set y to 9 - Luck2
if Dexterity2 is greater than 12 then set z to Dexterity2 - 12
if Dexterity2 is less than 9 then set z to 9 - Dexterity2
set CombatAdds to w + x + y + z
say "Your Strength is" using "Vicki"
say Strength2 using "Vicki"
say "Your Inteligence is" using "Vicki"
say Intelligence2 using "Vicki"
say "Your Luck is" using "Vicki"
say Luck2 using "Vicki"
say "Your Constitution is" using "Vicki"
say Constitution2 using "Vicki"
say "Your Dexterity is" using "Vicki"
say Dexterity2 using "Vicki"
say "Your Charisma is" using "Vicki"
say Charisma2 using "Vicki"
if CombatAdds is greater than 0 then say "You have a combat bonus of plus" using "Vicki"
if CombatAdds is greater than 0 then say CombatAdds using "Vicki"
if CombatAdds is less than 0 then say "You have a combat modifier of minus" using "Vicki"
if CombatAdds is less than 0 then say CombatAdds
if CombatAdds is equal to 0 then say "You do not have a combat modifier" using "Vicki"
set Gold to (some item of numberslist) * 10
say "You have " using "Vicki"
say Gold using "Vicki"
say " gold pieces" using "Vicki"
say "Please enjoy your character’s adventures" using "Vicki"
tell application "Preview"
activate
open the file "Hard Drive:Users:Home Folder:Desktop:Tunnels and Trolls scripts:Sheet.pdf"
print the file "Hard Drive:Users:Home Folder:Desktop:Tunnels and Trolls scripts:Sheet.pdf"
tell application "Preview"
quit
end tell
end tell
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