Thursday, 17 January 2013
Everybody’s Doing It: Tunnels, Trolls and Kickstarter Projects … !
Saturday, 29 December 2012
The Daily Teaser — 29-12-2013
Q1) The night of the 29th December, 1940, saw the Second Great Fire Of London: caused by a bombing raid by whom … ?
Q2) More to the point, which London Cathedral famously survived that raid … ?
Q3) 29th December, 1959, saw the Lisbon Metro start operating. How many stations are there on the Lisbon Metro … ?
Q4) More to the point, in which European country is Lisbon … ?
Q5) 29th December, 1860, saw the launch of the first Royal Navy ironclad: what was its name … ?
Q6) That ship’s completion and launch was in response to which country launching an ironclad … ?
Q7) And finally … 29th December, 1914, saw the first chapters of A Portrait of the the Artist As A Young Man serialized: who wrote A Portrait of the the Artist As A Young Man … ?
Q1) 28th December, 1895, saw the first fee paying film screening: by which brothers … ?A1) Auguste and Louis Lumière.
Q2) That screening was in the basement of which Café … ?A2) The Grand Café.
Q3) What did the brothers call their projector … ?A3) The Cinématographe.
Q4) The word cinema comes from a Greek word that means what: marching, movement or dancing … ?A4) Movement.
Q5) Nat Taylor is the man credited with inventing the Multiplex cinema: in which Canadian city was his first cinema … ?A5) Ottawa.
Q6) What cinematic device did Charles Cretors invent: the movie camera, the popcorn machine or the clapboard … ?A6) The popcorn machine.
Q7) As of 2012, what’s Britain’s highest grossing movie … ?A7) Skyfall.
Q8) While we on the subject: there are three linked films on Wikipedia’s Highest Grossing UK Films list, at Eight, Nine and Ten. Name one of them.A8) The Lord Of The Rings: The Fellowship of the Rings, The Lord Of The Rings: The Two Towers and The Lord Of The Rings: The Return of the King.
Q9) Which Stanley Kubrick film did Stanley Kubrick describe as “the proverbial good science fiction movie” … ?A9) 2001: A Space Odyssey. (It, for my money, is still one of the best films ever made.)
Q10) And finally … which Orson Welles film was regarded — until 2012 — as the greatest film ever made … ?A10) Citizen Kane.
“I remember my mother used to always make us a very special dish - string beans covered in marshmallows and cornflakes... fantastic!”Bernard Cribbins, 29th December. 1928
Wednesday, 27 May 2009
The script …


display dialog "Would you like to generate a T & T character?" buttons {"No", "Yes"} default button 2
if the button returned of the result is "No" then
say "Ok, that’s cool." using "Vicki"
else
set numberslist to {3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 17, 17, 17, 18}
set Strength1 to some item of numberslist
set Intelligence1 to some item of numberslist
set Luck1 to some item of numberslist
set Constitution1 to some item of numberslist
set Dexterity1 to some item of numberslist
set Charisma1 to some item of numberslist
set Height1 to some item of numberslist
set Weight1 to some item of numberslist
end if
display dialog "Would you like to be Human, Elf, or Dwarf?" default answer "Your Character’s Race"
set playerRace to the text returned of result
if playerRace is "Human" or "human" then set Strength2 to Strength1
if playerRace is "Human" or "human" then set Intelligence2 to Intelligence1
if playerRace is "Human" or "human" then set Luck2 to Luck1
if playerRace is "Human" or "human" then set Constitution2 to Constitution1
if playerRace is "Human" or "human" then set Dexterity2 to Dexterity1
if playerRace is "Human" or "human" then set Charisma2 to Charisma1
if playerRace is "Human" or "human" then set Height2 to Height1
if playerRace is "Human" or "human" then set Weight2 to Weight1
if playerRace is "Elf" or "elf" then set Strength2 to Strength1
if playerRace is "Elf" or "elf" then set Intelligence2 to round (Intelligence1 * (3 / 2)) rounding down
if playerRace is "Elf" or "elf" then set Luck2 to Luck1
if playerRace is "Elf" or "elf" then set Constitution2 to round (Constitution1 * (2 / 3)) rounding down
if playerRace is "Elf" or "elf" then set Dexterity2 to round (Dexterity1 * (3 / 2)) rounding down
if playerRace is "Elf" or "elf" then set Charisma2 to (Charisma1 * 2)
if playerRace is "Elf" or "elf" then set Height2 to (round Height1 * (11 / 10) rounding down)
if playerRace is "Elf" or "elf" then set Weight2 to round (Weight1 * (7 / 8)) rounding down
if playerRace is "Dwarf" or "dwarf" then set Strength2 to (Strength1 * 2)
if playerRace is "Dwarf" or "dwarf" then set Intelligence2 to Intelligence1
if playerRace is "Dwarf" or "dwarf" then set Luck2 to Luck1
if playerRace is "Dwarf" or "dwarf" then set Constitution2 to (Constitution1 * 2)
if playerRace is "Dwarf" or "dwarf" then set Dexterity2 to Dexterity1
if playerRace is "Dwarf" or "dwarf" then set Charisma2 to round (Charisma1 * (2 / 3)) rounding down
if playerRace is "Dwarf" or "dwarf" then set Height2 to round (Height1 * (2 / 3)) rounding down
if playerRace is "Dwarf" or "dwarf" then set Weight2 to round (Weight1 * (7 / 8)) rounding down
display dialog "Would you like to be male or female?" default answer "Male"
set playerSex to the text returned of result
set w to 0
set x to 0
set y to 0
set z to 0
if Strength2 is greater than 12 then set w to Strength2 - 12
if Strength2 is less than 9 then set w to 9 - Strength2
if Intelligence2 is greater than 12 then set x to Intelligence2 - 12
if Intelligence2 is less than 9 then set x to 9 - Intelligence2
if Luck2 is greater than 12 then set y to Luck2 - 12
if Luck2 is less than 9 then set y to 9 - Luck2
if Dexterity2 is greater than 12 then set z to Dexterity2 - 12
if Dexterity2 is less than 9 then set z to 9 - Dexterity2
set CombatAdds to w + x + y + z
if Height2 is 3 and playerSex is "Male" or "male" then set height to "4 foot"
if Height2 is 3 and playerSex is "Female" or "female" then set height to "3 foot 10"
if Height2 is 4 and playerSex is "Male" or "male" then set height to "4 foot 3"
if Height2 is 4 and playerSex is "Female" or "female" then set height to "4 foot 1"
if Height2 is 5 and playerSex is "Male" or "male" then set height to "4 foot 5"
if Height2 is 5 and playerSex is "Female" or "female" then set height to "4 foot 3"
if Height2 is 6 and playerSex is "Male" or "male" then set height to "4 foot 8"
if Height2 is 6 and playerSex is "Female" or "female" then set height to "4 foot 6"
if Height2 is 7 and playerSex is "Male" or "male" then set height to "4 foot 10"
if Height2 is 7 and playerSex is "Female" or "female" then set height to "4 foot 8"
if Height2 is 8 and playerSex is "Male" or "male" then set height to "5 foot 1"
if Height2 is 8 and playerSex is "Female" or "female" then set height to "4 foot 11"
if Height2 is 9 and playerSex is "Male" or "male" then set height to "5 foot 3"
if Height2 is 9 and playerSex is "Female" or "female" then set height to "5 foot 1"
if Height2 is 10 and playerSex is "Male" or "male" then set height to "5 foot 6"
if Height2 is 10 and playerSex is "Female" or "female" then set height to "5 foot 4"
if Height2 is 11 and playerSex is "Male" or "male" then set height to "5 foot 8"
if Height2 is 11 and playerSex is "Female" or "female" then set height to "5 foot 6"
if Height2 is 12 and playerSex is "Male" or "male" then set height to "5 foot 11"
if Height2 is 12 and playerSex is "Female" or "female" then set height to "5 foot 9"
if Height2 is 13 and playerSex is "Male" or "male" then set height to "6 foot 1"
if Height2 is 13 and playerSex is "Female" or "female" then set height to "5 foot 11"
if Height2 is 14 and playerSex is "Male" or "male" then set height to "6 foot 4"
if Height2 is 14 and playerSex is "Female" or "female" then set height to "6 foot 2"
if Height2 is 15 and playerSex is "Male" or "male" then set height to "6 foot 6"
if Height2 is 15 and playerSex is "Female" or "female" then set height to "6 foot 4"
if Height2 is 16 and playerSex is "Male" or "male" then set height to "6 foot 9"
if Height2 is 16 and playerSex is "Female" or "female" then set height to "6 foot 7"
if Height2 is 17 and playerSex is "Male" or "male" then set height to "6 foot 11"
if Height2 is 17 and playerSex is "Female" or "female" then set height to "6 foot 9"
if Height2 is 18 and playerSex is "Male" or "male" then set height to "7 foot 2"
if Height2 is 18 and playerSex is "Female" or "female" then set height to "7 foot"
if Weight2 is 3 and playerSex is "Male" or "male" then set weight to "75"
if Weight2 is 3 and playerSex is "Female" or "female" then set weight to "65"
if Weight2 is 4 and playerSex is "Male" or "male" then set weight to "90"
if Weight2 is 4 and playerSex is "Female" or "female" then set weight to "80"
if Weight2 is 5 and playerSex is "Male" or "male" then set weight to "105"
if Weight2 is 5 and playerSex is "Female" or "female" then set weight to "95"
if Weight2 is 6 and playerSex is "Male" or "male" then set weight to "120"
if Weight2 is 6 and playerSex is "Female" or "female" then set weight to "110"
if Weight2 is 7 and playerSex is "Male" or "male" then set weight to "135"
if Weight2 is 7 and playerSex is "Female" or "female" then set weight to "125"
if Weight2 is 8 and playerSex is "Male" or "male" then set weight to "150"
if Weight2 is 8 and playerSex is "Female" or "female" then set weight to "140"
if Weight2 is 9 and playerSex is "Male" or "male" then set weight to "160"
if Weight2 is 9 and playerSex is "Female" or "female" then set weight to "150"
if Weight2 is 10 and playerSex is "Male" or "male" then set weight to "170"
if Weight2 is 10 and playerSex is "Female" or "female" then set weight to "160"
if Weight2 is 11 and playerSex is "Male" or "male" then set weight to "180"
if Weight2 is 11 and playerSex is "Female" or "female" then set weight to "170"
if Weight2 is 12 and playerSex is "Male" or "male" then set height to "190"
if Weight2 is 12 and playerSex is "Female" or "female" then set weight to "180"
if Weight2 is 13 and playerSex is "Male" or "male" then set weight to "200"
if Weight2 is 13 and playerSex is "Female" or "female" then set weight to "190"
if Weight2 is 14 and playerSex is "Male" or "male" then set weight to "225"
if Weight2 is 14 and playerSex is "Female" or "female" then set weight to "215"
if Weight2 is 15 and playerSex is "Male" or "male" then set weight to "250"
if Weight2 is 15 and playerSex is "Female" or "female" then set weight to "240"
if Weight2 is 16 and playerSex is "Male" or "male" then set weight to "280"
if Weight2 is 16 and playerSex is "Female" or "female" then set weight to "270"
if Weight2 is 17 and playerSex is "Male" or "male" then set weight to "310"
if Weight2 is 17 and playerSex is "Female" or "female" then set weight to "300"
if Weight2 is 18 and playerSex is "Male" or "male" then set weight to "350"
if Weight2 is 18 and playerSex is "Female" or "female" then set weight to "340"
say Strength2 using "Vicki"
say "Your Inteligence is" using "Vicki"
say Intelligence2 using "Vicki"
say "Your Luck is" using "Vicki"
say Luck2 using "Vicki"
say "Your Constitution is" using "Vicki"
say Constitution2 using "Vicki"
say "Your Dexterity is" using "Vicki"
say Dexterity2 using "Vicki"
say "Your Charisma is" using "Vicki"
say Charisma2 using "Vicki"
if CombatAdds is greater than 0 then say "You have a combat bonus of plus" using "Vicki"
if CombatAdds is greater than 0 then say CombatAdds using "Vicki"
if CombatAdds is less than 0 then say "You have a combat modifier of minus" using "Vicki"
if CombatAdds is less than 0 then say CombatAdds
if CombatAdds is equal to 0 then say "You do not have a combat modifier" using "Vicki"
set Gold to (some item of numberslist) * 10
say "You have " using "Vicki"
say Gold using "Vicki"
say " gold pieces" using "Vicki"
say "You are a " using "Vicki"
say height using "Vicki"
say weight using "Vicki"
say "pound" using "Vicki"
say playerSex using "Vicki"
say playerRace using "Vicki"
say "Please enjoy your" using "Vicki"
if playerRace is "Human" or "human" then say "fantasy adventure" using "Vicki"
if playerRace is "Elf" or "elf" then say "Elven adventure" using "Vicki"
if playerRace is "Dwarf" or "dwarf" then say "dwarven adventure" using "Vicki"
